It is largely marketed towards those that are still playing D&D 3.5, as it includes updated errata that wasnt in the first edition, as well as those people such as myself who played 3.5 in the past and are looking for some nostalgia. The book retails at $50, so if you've never played 3.5 at all, you probably will not be interested in this book. Most of us were broke, so we were limited to just the spells in the Players Handbooks that one or two of us had managed to purchase. So what do I think of it? It's a great book, and flipping through the various spells it makes me wish that I had the original printing when we were playing in college. This cover matches the style that Wizards has been using for many of their reprints recently, such as the 3.5 Players Handbook, Monster Manual, etc. The reprinted edition of the Compedium features everything that was in the original printing, combined with a nice new glossy cover. When leveling up or creating new characters, the Spell Compedium gives your character more options to choose from, allowing more tailoring and customization of player characters. It does not include the basic spells that are listed in the Players Handbook - this book assumes that you already have that book. The compendium includes spells for wizards, clerics, Druids - any class that uses some sort of magic. It brings together spells published in various places (Dragon magazines, sourcebooks, etc) into one book for easy reference. The Spell Compendium is an addon guide for 3.5 D&D. Basically, I played lots of magic casting characters, which is why I was thrilled to get a copy of Wizards of the Coast's reprint of the 3.5 edition "Spell Compendium". In later games, I played an illusionist-type character. I started off playing a cleric but after hating being the healer in yet *another* game (I played a priest in World of Warcraft then), I quickly switched to being a Sorcerer. My friends were all into playing the current edition of the game, which at the time was the 3.5 edition. I first learned how to play D&D when I was in college, about 8 or 9 years ago at this point (wow, was it really that long ago?).
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